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Prism is the story of 5 girls—all played by myself—trapped at sea. As they search for the shoreline, they try to interact and maintain their hope. Set up as a typical “coming-of-age” story, Prism hopes to understand the iconic vernacular used in representation of the coming-of-age narrative, which speaks of personal transformation; a time when someone’s imagined future becomes clear, as well as the relationship of the self, once honed and asserted, to the world.